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Case studyStartup / FounderSpring 2025 – Spring 2026

Moneymon

A gamified app that started at Moneythink Finnovation and that I then built solo, end to end.

TL;DR
Role
Founder; product, design & engineering
Team
Solo build after Finnovation [CONFIRM Finnovation team]
Timeline
Spring 2025 – Spring 2026
Tools & stack
React Native · Expo · TypeScript · Supabase · PostgreSQL
Outcome
[AWARD] at Moneythink Finnovation
01 · The problem

[PROBLEM HEADLINE]

[THE PROBLEM MONEYMON SOLVES AND FOR WHOM.]

02 · What I did

From competition idea to a solo build

Phase AOrigin

Moneymon started at Moneythink Finnovation, where it won [AWARD]. [WHAT THE PITCH WAS.]

Phase BProduct decisions

[THE CORE FEATURE CALLS, INCLUDING THE GAMIFIED LAYER.]

Phase CDesign

[HOW YOU DESIGNED THE APP.]

Phase DBuild

Built solo in React Native, Expo, and TypeScript on Supabase and PostgreSQL: a 14-table schema with Row Level Security, custom auth, and a gamified layer.

[APP SCREENS / SCHEMA DIAGRAM]
[CAPTION]
03 · Key tradeoff

[TRADEOFF HEADLINE]

[THE HARDEST TRADEOFF YOU MADE.]

04 · Outcome

[OUTCOME HEADLINE]

14
Table schema, built solo

With Row Level Security and custom auth. [OTHER RESULT: [METRIC]]

05 · Reflection

What I would do differently

[REFLECTION]